Miika Pelkonen


Game Developer

Portfolio


About


Miika Pelkonen is a game programmer and a composer. He has studied both math (B.Sc.) and music (B.M.) and is working currently at Veikkaus Ltd as a slot machine game developer.

Proficient in C++, skilled in math, crazy jazz improviser and avid game jammer.

Contact Me



Mipe3D


Mipe3D is a 3d rendering engine I am currently working on. It has already all the core parts that makes it easy to create a scene of renderable 3D objects. The current features of the engine include

  • a resource manager that automatically loads all the materials and models and gives the client code an easy access to them,
  • a render system that takes care of creating and managing all the renderables and
  • a simple input system for controlling the scene.

I am currently working on skeletal animations and I probably make some kind of lighting system as well in the near future.

Tech C++, OpenGL, GLSL, SDL2, GLEW
Tools Gimp, Blender
Download Coming soon...
Source github.com
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Planet A18 & Tile2D


Tile2D is a game engine written in C++. I started programming it back in 2014 and it is probably the most challenging project I have worked on so far. I made all the engine subsystems such as physics, rendering system and object serialization from scratch.

I also programmed a game titled Planet A18 on top of Tile2D and made all the assets as well. The game got the fourth place in the Assembly Game Dev competition '18.

Tech C++, OpenGL, SDL2
Tools Gimp, Spine, Affinity Designer, Logic Pro X, Audacity
Download itch.io
Source github.com
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Game jams


I've taken part in quite a few game jams over the years. I think it's fun and it also improves your overall game development skills. You can download my games at https://mipelius.itch.io.

The following table lists all the technology I've played around with while jamming.

Platforms Windows, OSX, Web/HTML5, Sega Mega Drive
Programming languages C, C++, C#, JavaScript, GDScript, GLSL
Game engines / APIs Unity3D, Godot, Phaser, SDL2
Audio tools Logic Pro X, Renoise, Audacity, Bfxr
Graphics tools Gimp, Affinity Designer, Blender, MagicaVoxel
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Music


Before I got involved in game development, I worked as a freelancer pianist-composer-arranger for over 10 years. Lately I've been composing and producing music for my personal game projects.

Check out more of my music on soundcloud.com.

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