Miika Pelkonen is a game programmer and a composer. He has studied both math (B.Sc.) and music (B.M.) and is working currently at Veikkaus Ltd as a slot machine game developer.
Proficient in C++, skilled in math, crazy jazz improviser and avid game jammer.
Mipe3D is a 3d rendering engine I am currently working on. It has already all the core parts that makes it easy to create a scene of renderable 3D objects. The current features of the engine include
I am currently working on skeletal animations and I probably make some kind of lighting system as well in the near future.
|Tech||C++, OpenGL, GLSL, SDL2, GLEW|
Tile2D is a game engine written in C++. I started programming it back in 2014 and it is probably the most challenging project I have worked on so far. I made all the engine subsystems such as physics, rendering system and object serialization from scratch.
I also programmed a game titled Planet A18 on top of Tile2D and made all the assets as well. The game got the fourth place in the Assembly Game Dev competition '18.
|Tech||C++, OpenGL, SDL2|
|Tools||Gimp, Spine, Affinity Designer, Logic Pro X, Audacity|
I've taken part in quite a few game jams over the years. I think it's fun and it also improves your overall game development skills. You can download my games at https://mipelius.itch.io.
The following table lists all the technology I've played around with while jamming.
|Platforms||Windows, OSX, Web/HTML5, Sega Mega Drive|
|Game engines / APIs||Unity3D, Godot, Phaser, SDL2|
|Audio tools||Logic Pro X, Renoise, Audacity, Bfxr|
|Graphics tools||Gimp, Affinity Designer, Blender, MagicaVoxel|