Miika Pelkonen

Game Developer



Miika Pelkonen is a game programmer and a composer. He has studied both math (B.Sc.) and music (B.M.) and is working currently at Veikkaus Ltd as a slot machine game developer.

Proficient in C++, skilled in math, crazy jazz improviser and avid game jammer.

Contact Me

Planet A18 & Tile2D

This is the most challenging project I've worked on so far. I programmed the game engine (Tile2D) from scratch and made the game (Planet A18) on top of it. Besides programming I did all the assets as well. The game got the 4th place in Assembly Game Dev competition.

Tech C++, SDL2, OpenGL
Tools Gimp, Spine, Affinity Designer, Logic Pro X, Audacity
Download itch.io
Source github.com

Game jams

I participate in game jams whenever I can, because it's fun and also improves overall game development skills. You can download my games from https://mipelius.itch.io.

The following table contains game development related things I've played around with while jamming.

Platforms Windows, OSX, Web/HTML5, Sega Mega Drive
Programming languages C, C++, C#, JavaScript, GDScript, GLSL
Game engines / APIs Unity3D, Godot, Phaser, SDL2
Audio tools Logic Pro X, Renoise, Audacity, Bfxr
Graphics tools Gimp, Affinity Designer, Blender, MagicaVoxel


Before I got involved in game development, I worked as a freelancer pianist-composer-arranger for over 10 years. Lately I've been composing and producing music for my personal game projects.

Check out more of my music on soundcloud.com.