Miika Pelkonen is a game programmer and a composer. He has studied both math (B.Sc.) and music (B.M.) and is working currently at Veikkaus Ltd as a slot machine game developer.
Proficient in C++, skilled in math, crazy jazz improviser and avid game jammer.
This is the most challenging project I've worked on so far. I programmed the game engine (Tile2D) from scratch and made the game (Planet A18) on top of it. Besides programming I did all the assets as well. The game got the 4th place in Assembly Game Dev competition.
|Tech||C++, SDL2, OpenGL|
|Tools||Gimp, Spine, Affinity Designer, Logic Pro X, Audacity|
I participate in game jams whenever I can, because it's fun and also improves overall game development skills. You can download my games from https://mipelius.itch.io.
The following table contains game development related things I've played around with while jamming.
|Platforms||Windows, OSX, Web/HTML5, Sega Mega Drive|
|Game engines / APIs||Unity3D, Godot, Phaser, SDL2|
|Audio tools||Logic Pro X, Renoise, Audacity, Bfxr|
|Graphics tools||Gimp, Affinity Designer, Blender, MagicaVoxel|